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#ifndef NODE_H
#define NODE_H

#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QStyleOption>

#include "Network.h"
#include "graphwidget.h"
#include "symbol.h"
#include "wire.h"

class Node : public Symbol {
public:
  Node(GraphWidget* graphWidget);
  Node(GraphWidget* graphWidget, struct NodeInfo);
  ~Node();
  void addWire(Wire* Wire);
  QList<Wire*> Wires() const;

  enum { Type = UserType + 1 };
  int type() const { return Type; }

  QRectF boundingRect() const;
  QPainterPath shape() const;
  void paint(QPainter* painter, const QStyleOptionGraphicsItem* option,
             QWidget* widget);
  QPoint getPortLocation(int);
  QString getID();

  void show();
  void hide();

protected:
  QVariant itemChange(GraphicsItemChange change, const QVariant& value);

  void mousePressEvent(QGraphicsSceneMouseEvent* event);
  void mouseReleaseEvent(QGraphicsSceneMouseEvent* event);

private:
  QList<Wire*> WireList;
  QPointF newPos;
  GraphWidget* graph;
  QString ID;
  bool visible;
};
//! [0]

#endif
